If Nintendo keeps squandering their position as standard-bearer for this declining art form it will lead only to less joyous times for us all. Many people consider 2D animation to be superior in many respects to the 3D graphics prevalent in modern games. It's a shame that Nintendo, home to some of the world's finest 2D animators, is taking the quick way out and producing these ugly graphics. The fourth Mario on the right is unclear compared to every other, including the first one made more than twenty years ago. There are no signs Nintendo plans to change their ways. Instead of clear edges Mario's now saddled with aliased fringes, usually black, resulting in the kind of blue-screen border seen in old movies. Instead of pure colours and clearly defined edges, Mario now has a blotchy appearance - a result of reducing the number of colours in the 3D model. While it's faster than drawing each frame of animation by hand, the results are usually disappointing, and often very ugly. In addition the same 3D model can be used in a sequel, and in 3D games with few or no changes. Afterward the 3D model can be manipulated and posed in infinite variety and 2D sprites created in rapid-fire, assembly line fashion. In order to maximize the value of new artwork created for new games, characters like Mario are first drawn in 3D. In much the same way that early 3D games running on underpowered hardware produced hideous looking graphics (see: 3DO, Jaguar, SegaCD) Nintendo's use of pre-rendered sprites is running the risk of killing what charm Mario held as a lovingly hand-drawn sprite. Softer, rounder, with more personality owing in part to the graphics power of the NES and the growing experience of Nintendo's artists. Super Mario Bros 2 first introduced us to a radically different looking plumber. He was given a mustache to seperate his nose from his face, overalls so arm movements were visible, and a hat because hair was hard to draw. It's a well known story that when creating Mario - originally called simply 'jumpman' - Shigeru Miyamoto made him look the way he does because of hardware limitations of the time. '04 issue)īack in the day Nintendo was constrained by hardware. It can use the move Flame, though it has no Psychopath thought.(note: parts of this article appeared in Nintendo Official Magazine UK, Sept. There is an unused version of Bahamutt who resembles Boshi, with purplish coloration and pointed sunglasses. Its body shape resembles Yoshi's and if a Yoshi Cookie is used on a Bahamutt, Yoshi swallows it and produces a Yoshi Candy item (which is normally earned if Yoshi fails to swallow an enemy).ĭespite being very strong, Bahamutt does not appear to be very confident in its own abilities, as revealed by its Psychopath thought. It is related to Yoshis, where its Japanese name is derived from Yoshi's name, sharing the name with Dorrie. Bahamutt is named after the Bahamut, a powerful dragon from the Final Fantasy series. Besides regular biting attacks, it can use the special moves Iron Maiden and Drain. Bahamutt has a high amount of HP and above-average stats. Both Chester and Magikoopa can summon one to help them in battle. The Trial Course, Bowser's Keep (second visit)īahamutt is a colossal dragon encountered by Mario and his allies while exploring Bowser's Keep in Super Mario RPG: Legend of the Seven Stars.
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